Spark & Anvil
Face-to-face mode

Play together. Pass the device.

Some of our apps are designed for two-or-more humans on one device. Take turns. Pass the device between rounds. Sit on the couch with your kid, sibling, or grandparent. Build vocabulary, beat the puzzle, share the moment.

The research is clear: face-to-face play — even device-mediated — builds family cohesion, co-regulation, and shared meaning in ways solo-play can't. More for parents →

Spark & Anvil cartoon mark
6 apps with pass-and-play today ~111 more on the roadmap 1 device per game (no extra hardware) 2-6 players per session

Available today

6 apps ship at least one pass-and-play / hot-seat / cooperative mode designed for two or more humans on one device.

EscapeForge

SPECIAL-INTEREST

Single-player escape room iOS game for ages 9–14

👥 Pass-and-play available

Frame-by-frame animation creation that turns neurodivergent preferences for precision and sequencing — drawing especially on autistic pattern-recognition strengths — into creative storytelling. Players build stop-motion animations that practice social scenarios -- setting up characters, capturing frames, sequencing timelines, and narrating stories. The animation process itself builds fine motor skills, sequential thinking, and emotional understanding.

👥 Pass-and-play available

Interactive geometry exploration app for ages 9-14 covering the complete CCSS Geometry curriculum — transformations, coordinate geometry, similarity, proof, and 3D solids — using hands-on RealityKit 3D visualization, visual theorem discovery, and progressive spatial reasoning challenges. Companion app to CubeSensei (which focuses on Rubik's Cube mastery and magic tricks).

👥 Pass-and-play available
JestForge

ACADEMICS

Learn to write jokes, riddles, and puns — then battle friends to see who's funniest

👥 Pass-and-play available

Kids ages 10-14 construct and explore a living world using math

👥 Pass-and-play available
WitQuest

SPECIAL-INTEREST

Comedy RPG adventure for ages 9-14 — explore the kingdom of Laughtonia where humor is the combat mechanic, defeat villains with puns and riddles, collect comedy gear, and interact with AI-driven NPCs who remember your joke style.

👥 Pass-and-play available

Why pass-and-play matters

Modern educational apps default to solo play. A kid sits alone with the device. Even when apps add multiplayer, it's usually networked — two devices, two rooms.

Pass-and-play is different. It collapses the device-as-isolator into a shared object. You're on the couch. You hand the device back and forth. You watch your kid think. They watch you think. You laugh together. You argue. You restart the round.

The SEL and family-cohesion research — Riley & Gaspar's Connected by Play, CASEL's family-engagement framework, the 2024 Common Sense data on device-mediated face-time — all point the same direction: kids learn faster, and feel safer, when an adult is co-present in the play moment.

Our apps that ship pass-and-play modes use Apple's MultipeerConnectivity and our own ForgePassAndPlay framework to make the handoff feel natural: privacy curtain between turns, no peeking at hidden hands, gentle round-end cues, no leaderboards that embarrass anyone.

On the roadmap

~111 of our 138 apps are good fits for pass-and-play modes — sentence games, role-play scenes, cooperative rounds, family co-regulation pairs. We're retrofitting wave by wave. The next four pilots already have implementation handoffs in flight:

Make it a family thing

We design pass-and-play modes for the couch, the dinner table, the long car ride, the rainy Saturday afternoon. One device. Two or more humans. No subscription. No ads. Just the round, and the laugh, and the moment of shared attention.

Browse pass-and-play apps →