Sprig

BRANCH MEANINGFULNESS — in branching dialogue, every choice should *re-route the story* in a way the reader can feel. Choices that lead to identical outcomes are *unweighted* and feel hollow.

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01 Opening
Sprig beat 1 of 5

02 Sprig
Sprig beat 2 of 5

Patter met Sprig in a small grove of saplings on a spring afternoon.

03 Sprig
Sprig beat 3 of 5

Patter traveled a lot. He was a two-toned speech-bubble mascot. He helped kids with their stories. He was an AI talking coach. Patter liked being outside best. He loved small, growing things. That's why he was in the sapling grove. He was thinking about branching dialogue. He wondered why some story choices felt important. Others felt like nothing. He remembered one story about a lost cat. The kid could choose to look left or right. But the cat was always found under the same bush. Patter sighed. It felt like a trick. The choices were just pretend. He had seen many stories like that. The story branches looked different. But they all went to the same place. It was like a tree with branches that didn't really branch.

04 Sprig
Sprig beat 4 of 5

He sat on a small flat rock. He thought about this problem. The grove smelled like damp earth. Fresh leaves rustled softly. Sunlight dappled through the canopy. Then one sapling turned toward him.

05 Closing
Sprig beat 5 of 5

The sapling had many branches. Patter would soon learn her name was Sprig. She was like a sapling-tween. She was small, maybe waist-high to Patter. Her bark was smooth and pale green. Little buds dotted her twigs. They looked ready to burst. Sprig had a kind of glow. She seemed full of life. Patter noticed her branches first.

The DialogueQuest ensemble

Sprig is part of DialogueQuest's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.