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Special Interest

TrailForge

Players are dropped into different wilderness biomes and must use real outdoor skills to survive and thrive. Build shelters, start fires with friction, purify water, navigate by stars, identify edible plants, predict weather, and handle emergencies. The only wilderness survival education app on any platform.

TrailForge app icon

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, praises, and patiently scaffolds learning. On-device AI personalizes the mentor's responses to your kid's progress — never connecting to a server, never collecting data.

TrailForge mascot demonstrating
demonstrating
TrailForge mascot praising
praising
TrailForge mascot thinking
thinking
TrailForge mascot working
working
TrailForge mascot encouraging
encouraging
In planning Swift 6 · SwiftUI · FoundationModels ISTE Common Sense Privacy Hero color: #FFA726

TrailForge is a wilderness survival and outdoor skills simulator for ages 9-14 where players learn real survival techniques across diverse biomes — building shelters, starting fires with friction, purifying water, navigating by stars, identifying edible plants, predicting weather, and handling emerg

Distributed-narrative cast

Meet the cast

TrailForge's 5-character cast embodies OUTDOOR-SKILL PRIMITIVES + LAND-RESPECT framing — Way scaffolds orientation-as-reading-what's-already-there, Shelter scaffolds insulation-as-three-walls (wind + cold-ground + rain), Watch scaffolds weather-as-conversation-already-happening, Tend scaffolds body-priority-order (water → warmth → food), Listen scaffolds trail-as-already-known + land-respect. Ranger (the existing AI mentor) introduces and references each primitive. Land-relationship gate enforced (CRITICAL — load-bearing for TrailForge in Wave 28 per Whyte 2024 + Kimmerer 2013 + Indigenous Environmental Network 2024): trail / outdoor content unavoidably touches Indigenous land-stewardship traditions; cast NEVER speaks AS or FROM any Indigenous tradition; Listen's catchphrase ('this trail isn't mine; it was here first') scaffolds tween-appropriate respect-the-trail framing WITHOUT appropriating Indigenous TEK; real Indigenous TEK attributed in KIT METADATA only with proper source citation per Indigenous-led peer-reviewed sources. Cast pronouns 'they/them'; all 5 non-human in generic outdoor-tween garb (NO specific cultural textile / scout-organization uniform / military camo / Indigenous regalia — Listen's wrap is ABSTRACT geometric pattern). Wilderness-emergency content (kit 4 first-aid + kit 13 signaling-rescue + kit 14 winter survival) carries off-ramp affordances + content warnings + base-rate framing ('most wilderness experiences are safe and joyful — these skills are for the rare moment they're needed'). Tend SOFT collision with CreatureCare Wave 18 + ForgePortal Wave 27 + Listen SOFT collision with OriginForge Wave 23 — both DELIBERATELY shared cross-cluster design language; allowed per registry rule 3. External Indigenous-TEK + outdoor-safety-pedagogy sensitivity reviewer RECOMMENDED ($300-$500) for kit 5 (plants) + kit 8 (LNT) + kit 12 (terrain-specific).

W

Way

Navigation + orienteering — reading-what's-already-there orientation; 'Stop. Look. Find one thing you know. Now you have a starting point.'

S

Shelter

Shelter-building + warmth — three-walls insulation (wind / cold-ground / rain)

W

Watch

Weather reading + observation — sky-as-conversation-already-happening; notice the moment it changes

T

Tend

Water + plants + body-care — survival-as-attentiveness to body priority-order (water first, then warmth, then food); DELIBERATELY shared design with CreatureCare + ForgePortal Tend

L

Listen

Trail-listening + land-respect — every trail was here before you; credit the source; leave no trace; DELIBERATELY shared design with OriginForge Listen

What's distributed-narrative methodology? →

What's inside

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Learning goal

Players are dropped into different wilderness biomes and must use real outdoor skills to survive and thrive. Build shelters, start fires with friction, purify water, navigate by stars, identify edible plants, predict weather, and handle emergencies. The only wilderness survival education app on any platform.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Ranger — on-device AI, no data leaves the device.

How TrailForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

TrailForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

TrailForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch