Teach the Cast

Some of TableForge’s cast are still learning. When you teach them, YOU learn it best — catch what they get wrong, then quiz them.

Teach the connections

Show how the game-design ideas connect

You've helped them one at a time. The real understanding is how the ideas CONNECT — teach that next.

Bones (dice and randomness — chance is a design craft, not betting) × Move (turn-structure — every turn is a question and an answer)

A board game has exciting dice but every turn you just roll and move with no choices. What do Bones and Move say is missing?

Trial (playtest and iteration — what players DID matters more than what they SAID) × Theme (theme integration — the game IS its mechanics; the theme must do real work)

You think your space theme is deeply woven in, but why do Trial and Theme mean you have to playtest to be sure?

Capstone — design one game together

Three pieces of a good game. Bring in the cast member for each.

Make chance a fair, exciting craft. Who?

Who do you bring in?

Give each turn a real decision. Who?

Who do you bring in?

Watch a playtest to see what truly works. Who?

Who do you bring in?