Teach the Cast

Some of MakerForge’s cast are still learning. When you teach them, YOU learn it best — catch what they get wrong, then quiz them.

Teach the connections

Show how the maker skills connect

You've helped them one at a time. The real understanding is how the ideas CONNECT — teach that next.

Sketch (ideation — many before few, wild before tame; crooked sketches are also sketches) × Spec (material and constraint commitment — constraints are the shape of the possible)

You have twenty wild ideas but only cardboard and an afternoon. How do Sketch and Spec work together?

Try (prototyping and iteration — first try fails, second tells, third shapes the design) × Log (documentation — the notebook is the actual deliverable)

Your third prototype works, but you cannot remember what you changed from the first two. What do Try and Log say went wrong?

Capstone — make one thing together

Three maker moves. Bring in the cast member for each.

Brainstorm wild and wide. Who?

Who do you bring in?

Commit to real materials and constraints. Who?

Who do you bring in?

Prototype, fail, and iterate. Who?

Who do you bring in?