You've helped them one at a time. The real understanding is how the ideas CONNECT — teach that next.
Sketch (ideation — many before few, wild before tame; crooked sketches are also sketches) ×Spec (material and constraint commitment — constraints are the shape of the possible)
You have twenty wild ideas but only cardboard and an afternoon. How do Sketch and Spec work together?
Sketch then says: “The materials and time you have should have no effect on which idea you choose to build.” — is that right?
The link: diverge into many ideas, then commit to one within real constraints.
Dream wide, then shape it to what is possible.
Try (prototyping and iteration — first try fails, second tells, third shapes the design) ×Log (documentation — the notebook is the actual deliverable)
Your third prototype works, but you cannot remember what you changed from the first two. What do Try and Log say went wrong?
Try then says: “You do not need to write down what changed between prototypes; you will always remember.” — is that right?
The link: iteration teaches only what you write down — the notebook is the project.
Build, observe, and record — the notebook makes it stick.
Capstone — make one thing together
Three maker moves. Bring in the cast member for each.
Brainstorm wild and wide. Who?
Who do you bring in?
Commit to real materials and constraints. Who?
Who do you bring in?
Prototype, fail, and iterate. Who?
Who do you bring in?
The synthesis: dream wide, commit to constraints, and iterate — how an idea becomes a real made thing.