Teach the Cast

Some of FunctionForge’s cast are still learning. When you teach them, YOU learn it best — catch what they get wrong, then quiz them.

Teach the connections

Show how the function ideas connect

You've helped them one at a time. The real understanding is how the ideas CONNECT — teach that next.

Stride the Pattern-Walker (linear functions (constant rate of change)) × Echo the Sameness-Keeper (constant functions (zero rate of change))

How is Echo's flat, unchanging output related to Stride's straight line?

Stride the Pattern-Walker (linear functions (constant FIRST difference)) × Arc the Curve-Catcher (quadratic functions (constant SECOND difference))

Arc's steps grow (+3, +5, +7…). What's constant about a quadratic, if the steps aren't?

Stride the Pattern-Walker (linear growth (constant ADDITIVE rate — +k each step)) × Burst the Doubler (exponential growth (constant MULTIPLICATIVE rate — ×k each step))

Stride and Burst both have a "constant rate". What's the difference in what stays constant?

Capstone — model five real situations

Match each real situation to the function type that models it. Each part below needs ONE of the cast's ideas — bring in the right person for each.

A flat-fee locker costs $5 no matter how many hours you use it.

Who do you bring in?

A car travels a steady 60 km every hour — distance over time.

Who do you bring in?

A ball thrown up rises, slows, and falls — its height over time.

Who do you bring in?

A rumor doubles the number of people who've heard it every day.

Who do you bring in?

Parking is free for the first hour, then a flat rate after — one rule, then another.

Who do you bring in?

Your concept map

Your FunctionForge concept map

Each idea is a person you teach. A filled circle is one you can teach; a solid line is a connection you've taught. Fill the map by teaching the cast + their connections.

a constant function is linear with slope 0a quadratic's rate of change is itself linearlinear adds a constant; exponential multiplies by a constant linear (constant rate) S Stride the Pattern-Walker constant (slope 0) E Echo the Sameness-Keeper quadratic (curve) A Arc the Curve-Catcher exponential (×k each step) B Burst the Doubler piecewise (different rules) P Pivot the Rule-Switcher