Teach the Cast

Some of DiscreteQuest’s cast are still learning. When you teach them, YOU learn it best — catch what they get wrong, then quiz them.

Teach the connections

Show how the discrete-math ideas connect

You've helped them one at a time. The real understanding is how the ideas CONNECT — teach that next.

Sortie (sets & set operations (union, intersection, difference)) × Tally (counting principles (combinatorics))

To count students taking Art OR Music without double-counting, what do you subtract?

Tally (counting principles (the multiplication rule)) × Marshal (permutations (arrangements where ORDER matters))

Why does arranging 4 books in a row give 4 × 3 × 2 × 1?

Wander (graph theory (vertices connected by edges)) × Swatch (graph coloring (neighbors must differ, fewest colors))

In graph coloring, what decides which two regions are NOT allowed to share a color?

Capstone — plan the chess tournament

You're organizing a chess tournament. Each part below needs ONE of the cast's ideas — bring in the right person for each.

List all the players entered as one collection.

Who do you bring in?

Count how many total games if everyone plays everyone once.

Who do you bring in?

Arrange the top 3 finishers on the podium — gold, silver, bronze.

Who do you bring in?

Draw who-plays-who as dots joined by lines.

Who do you bring in?

Assign time-slots so no player has two games at once.

Who do you bring in?

Your concept map

Your DiscreteQuest concept map

Each idea is a person you teach. A filled circle is one you can teach; a solid line is a connection you've taught. Fill the map by teaching the cast + their connections.

counting uses set operations (inclusion-exclusion)permutations are the multiplication rule for ordered slotsgraph coloring runs on a graph (edges = constraints) sets & operations S Sortie counting principles T Tally permutations M Marshal graph theory W Wander graph coloring S Swatch