Teach the Cast

Some of ChanceForge’s cast are still learning. When you teach them, YOU learn it best — catch what they get wrong, then quiz them.

Teach the connections

Show how the chance & data ideas connect

You've helped them one at a time. The real understanding is how the ideas CONNECT — teach that next.

Odds (basic probability (a chance on the 0-to-1 scale)) × Flipside (the complement rule (P(not A) = 1 − P(A)))

If the chance of rain is 0.3, what's the chance of NO rain — and why?

Odds (basic probability of one event) × Tree (compound events (probability trees))

To get the chance of flipping heads TWICE in a row, what do you do with the two 1/2's?

Center (central tendency (mean, median, mode)) × Scatter (spread & variability (range))

Two classes both average 75%. Why isn't that the whole story?

Capstone — analyze the dice-game survey

Your class ran a dice game and collected results. Each part below needs ONE of the cast's ideas — bring in the right person for each.

Tally how many times each number came up.

Who do you bring in?

Find the average roll.

Who do you bring in?

Show the counts as a bar chart.

Who do you bring in?

Work out the chance of rolling a 6.

Who do you bring in?

Work out the chance of NOT rolling a 6 — the quick way.

Who do you bring in?

Your concept map

Your ChanceForge concept map

Each idea is a person you teach. A filled circle is one you can teach; a solid line is a connection you've taught. Fill the map by teaching the cast + their connections.

the complement rule reads the 0-1 scale from the other enda probability tree multiplies basic probabilities along branchesmean and spread are the two halves of describing data basic probability O Odds the complement rule F Flipside probability trees T Tree central tendency C Center spread & variability S Scatter