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InquiryForge

Design the experiment, not just memorize the answer — an experimental-design / scientific-method game for ages 15–18. Given a phenomenon, form a hypothesis, design a controlled experiment (pick the variable, hold controls, spot confounds), predict, run a deterministic sim, analyze signal-vs-noise, and build or critique an argument. The scientific method itself — process, not facts.

InquiryForge app icon
In planning Swift 6 · SwiftUI · FoundationModels NGSS HS — Science & Engineering Practices (SEPs) AP Statistics — Unit 3 (Collecting Data) Hero color: #6B4FB0
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Distributed-narrative cast

Meet the cast

InquiryForge's adapted-DN-S cast (ages 15–18, realistic researcher personas — no mascots, per R-OLDER-TEEN-DN-ADAPTED) each embody one scientific-method primitive: turning a hunch into a testable if-then (Hattie), changing exactly one thing (Cal, control the variable), spotting the hidden third variable (Fenn, confound-hunter), repeating a study to see if it holds (Ravi, replication), refusing to call a link a cause without a controlled test (Corvo), checking the sample represents the whole (Sana, sampling & bias), turning a fuzzy idea into a measurable one (Opal, operationalize), separating signal from noise (Nia, data analysis), and demanding the evidence behind every claim (Argus, peer critique / ADI). Mentor Sol frames the investigation, keeps it honest, and guides reflect-on-method.

H

Hattie

Hypothesis / testable prediction — turns a hunch into a testable if-then before touching data

C

Cal

Control the variable — changes exactly ONE thing, holds the rest constant

F

Fenn

Confound-hunter — spots the hidden third variable that would fool you

R

Ravi

Replication / reproducibility — repeats the study to see whether the result holds

C

Corvo

Correlation ≠ causation — refuses to call a link a cause without a controlled test

S

Sana

Sampling & bias — checks the sample represents the whole before generalizing

O

Opal

Operationalize / measurement — turns a fuzzy idea ('healthy') into a measurable one

N

Nia

Data analysis / signal-vs-noise — separates the real pattern from random variation

A

Argus

Peer critique / argumentation (ADI) — challenges every claim and demands the evidence

S

Sol

Mentor — frames the investigation, keeps it honest, guides reflect-on-method (the AAR guide)

What's distributed-narrative methodology? →

What's inside

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Learning goal

Design the experiment, not just memorize the answer — an experimental-design / scientific-method game for ages 15–18. Given a phenomenon, form a hypothesis, design a controlled experiment (pick the variable, hold controls, spot confounds), predict, run a deterministic sim, analyze signal-vs-noise, and build or critique an argument. The scientific method itself — process, not facts.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Sol — on-device AI, no data leaves the device.

How InquiryForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

InquiryForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

InquiryForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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